Mechwarrior 5: HOTAM

Image © Stanley Skarshaug

Image © Stanley Skarshaug

Updated 27. February 2026

Mechwarrior 5: Mercenaries and Mechwarrior 5: Clans are pure nerd heaven, with deep complexity, advanced systems, and quirks that every fan of stompy robot warfare should at least give an honest try. I personally love the games despite being terrible at playing them. 

In this article, I will explain how I use a Throttle and mouse combination for my gameplay to maximize my fun while playing them.

Why mouse?

...when joystick is an alternative?

Since the Mechwarrior 5 games don't support direct translation of joystick movement to the cursor position, I have spent a crazy amount of time trying to build my own software to translate joystick movement to mouse movement that works well in the game. It worked OK for my needs, but it never felt as natural as just playing with a regular mouse. The main problem is that if you move your mouse beyond the rotation and pitch of the in-game cockpit, the mouse's center position on screen changes. This forces you to have a mechanism to center the mouse when the joystick is centered. Additionally, since every mech and its variants/upgrades have their own rotation and pitch limitations, you essentially have to set up a profile for each mech and variant you play. This became just too much of a hassle. 

I really wish the developers of Mechwarrior 5 could add a proper absolute joystick aim that mapped the joystick's movement to the mech's movement limits. This could have made the game work well with joystick bases with removable centering springs, such as the Virpil Mongoose CM3.

Using a mouse, you will lose a part of the pure fun and immersion of using peripherals to play the games, but in return, you get the satisfaction of actually being able to aim exactly where you want to. A standard mouse with 3-5 buttons and a scroll wheel is perfect for Mechwarrior 5. That way, it's intuitive to navigate menus, you can bind firegroups to all your mouse buttons, and use the scroll wheel to zoom. The sensitivity of your mouse is simply controlled using the settings in Windows, or on the mouse itself. It's obvious that the game was designed with mouse input first, then joystick support was slapped on to satisfy purists who insist on playing with analogue inputs.

Throttle

...for those who still love analogue inputs!

Thankfully, the game has a proper input handling of throttle inputs for forward and backward movement, and rudders for turning the battlemechs. It's also very easy to map buttons on the throttle to actions in-game. That means I can still enjoy the feel of playing with peripherals, even though I have accepted that the mouse is the better input method for controlling aim in the game.

A hands-on throttle and mouse setup for a desktop computer

Simple HOTAM dorm-room setup 

Image © Stanley Skarshaug

A throttle placed next to a kayboard

The Thrustmaster SOL-R 6 throttle fits neetly besides the keyboard

Image © Stanley Skarshaug

A throttle device seen from the backside with buttons, dials and switches

The backside of the SOL-R throttle has just enought buttons

Image © Stanley Skarshaug

I have a love-hate relationship with Thrustmaster gaming devices because I think their quality is overpriced compared to other brands, but the Thrustmaster SOL-R 6 throttle is a really good product and a perfect fit for the Mechwarrior games. Especially since it has an optional center detent that lets me feel when the throttle is centered. That way, it's easy to stop the mech and put it into reverse without needing a reverse button. I also love that it has a sliding action instead of the traditional rotational action found on most flight-sim throttles. This gives the throttle a low profile that fits neatly on my desk next to my keyboard, keeping it in an ergonomic position without the need for chair or desk mounts. I also appreciate that the throttle fits medium-sized adult hands and has just enough buttons in the right positions for my needs in Mechwarrior 5.